I am super happy to finally push this project out. And I am even more happier to also share the tutorial I have been cooking on for a little bit, caring about a big part of the process: Environment Concept Art Vol.1 - Overpainting, photobashing and refining concept keyarts
Started out as a small on-the-side project, this particular scenery evolved into an enjoyable exercise project. Set in an dystopian future this Sci-Fi-Cyberpunk environment heavily inspired by the Bladerunner movies and recent dystopian games was a an absolute bliss from start to what it is right now. From concepting the 3D assets with their rundown materials and making them fit to each other, searching and creating cinematic environmental shots, exloring all the different props and assets, illustrating the many decals, UI's and advertisements to the final steps: creating cinematic concept keyarts.
In the turotial, over multiple hours I will explain in a live demo what I've been doing and why on a couple of keyarts. I will also go through the project files and explore each keyart and prop image you see here and explain my approach. So if you want to learn a bit about the overpainting process or are even interested in knowing about my approach, feel free to give the tutorial a visit!
Also huge shout-out to Ian Hubert and his incredible knowledgebase, tutorials and assets on his patreon, give him a visit!